Evidence Room
Made for https://itch.io/jam/mini-jam-188-mystery
A mixed-up shipment. Unlabeled evidence.
Piece together what happened and who it all belongs to.
Pay close attention — some things aren't what they seem.
Hints
- There are exactly four boxes, four names and four evidences per name
- Piecing together the underlying story told by the evidences will make easier to find out who's who.
- Use the table to lay out all evidences from all boxes and cluster them first with the easiest clues first
- The name input field will be checked GREEN if all four evidences that are in the box belong to the name you type
- Brute-forcing is impossible, so try to reduce the search space with deduction
- There are easier characters and ambiguous characters, try to label the boxes of the easier characters first to reduce the amount of evidence left.
Credits
Art, code, game design - @vitorascorrea
Sound effects from https://pixabay.com/
Music - https://freesound.org/people/Victor_Natas/, https://pixabay.com/users/9jackjack8-44663645
Comments
Log in with itch.io to leave a comment.
OK, I'm intrigued. The problem I'm running into is the lack of feedback: I arranged everything into boxes and labeled them, and nothing happened, which I assume means I got something wrong. But there's a lot of options (63 million, I think?), so figuring out which thing I might have gotten wrong is going to be really, really hard.
Appreciate the feedback! I thought about adding a hint mode (something like "this box is almost complete") but didn't have time to implement it for the jam.
If you correctly label the box, it will mark the input field as green and lock it.
Another idea I didn't explore was doing something like Chants of Sennar: having a list of all clues and allowing you to assign a label to a clue and lock it if you are right.